Lately, I started to work more and more with CFD Solvers using the Lattice Boltzmann Method. There was already an article about it on the blog for those who remember, but I thought that a video would be even nicer! So, I finally made it and It’s pretty cool (If you like Physics) :) So […]
Advanced FEA Tips
The following articles below that I collected will help you to understand Advanced FEA Tips that you may not have knowledge of. I hope that they will help you to get a crystal clear understanding of those advanced topics that still elude us even when we already spent a lot of time involved doing FEA analysis.
Let’s talk today about an interesting topic, Transient analysis! Most people start FEA simulation with linear static analysis, because it is the most simple type of analysis available, but the “static” hypothesis is not always valid and in some cases, there is no choice but to go for a transient study! If you have not […]
Note: This topic is quite advanced, so I will only highlight some of the things you should know to point you in the right direction… I’ll try to detail more in the future, so make sure you are in the newsletter to get informed about the latest articles ;-) That said… There are several ways […]
This article complements and enhance the first article published on the blog about the LBM Method: Everything you need to know about the Lattice Boltzmann Method Today, the article will focus on the practical implementation of this method! I leave the place now to the author of the article, my friend and engineer Nicolas Maquignon.Implementation of […]
The color map… For those who already know me and read my articles since a long time, you know probably all the good I think about engineers focusing ONLY on colors… If you don’t know what I am talking about, read this article: From stress color painting to real FEA So…Why am I talking about […]
When you work with FEA for a long time, it’s only natural to wonder about the initial physical principles behind the software we use every day… It’s nice to have a graphical interface with buttons, ways to draw and make calculations… but where does all of that comes from and what are the physical equations used […]