The color map… For those who already know me and read my articles since a long time, you know probably all the good I think about engineers focusing ONLY on colors… If you don’t know what I am talking about, read this article: From stress color painting to real FEA So…Why am I talking about […]
[Code_Aster Tutorial] Simulating a 2D shell Beam in Salome-Meca
In this tutorial, we will look into simulating a 2D shell beam in Salome-Meca. What you will learn here: – How to Create a 2D beam model – How to set correctly Code_Aster for simulating 2D shell – How to post process results and get stress on the thickness If you want to know how […]
[Salome Video Tutorial] Automating Geometry Creation with Python
This week I am going into one of the most interesting aspects of using open-source FEA, the fact that you can automate fully geometry and mesh creation using Python! Yes, by automating, I mean that you can create a script and let it make all the hard work to create your geometry model from zero. […]
[Salome-Meca Tutorial] How to perform Stress Linearization in Code_Aster
If you ever have tried to analyze pressure vessels, you know that there is ONE feature that you absolutely need to be able to use… Stress linearization! Why? The short answer is that you can’t extract the bending stresses and other kind of stresses you need to check your model against the ASME code section […]
[Salome Meca Tutorial] How to simulate a contact solid-plate
In a previous post a few days ago, I was showing t you how to simulate a glued contact between 2 solids. I realised that there were few nuances that I didn’t describe in that video when you needed to make a contact between a solid and a plate so I made another video to […]
[Code Aster Tutorial] How to run your simulation with Astk
If you are new to Salome-Meca, you probably never heard about Astk… Astk is the way to run the command file and link all other files together which was used before Aster Study. It still works! …And sometimes, it is even more convenient than Aster Study to use, so I decided to make this video […]
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